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Why oh why are all these awesome products coming out, I'm gonna go broke
This is exactly the type of thing I was hoping for when it came to the 'other' hardcovers for the PFRPG game. Something that is going to be a good toolbox for a GM.
Yeah, despite being a DM/GM/etc... for over 25 years I think I may find this of interest as well, especially since I don't think I come anywhere near doing things as well as Paizo does them.
I wonder if this will be the art for the cover. It is the pic on the Gamemastery treasure chest.
I wonder if this will be the art for the cover. It is the pic on the Gamemastery treasure chest.
No. It is a mock-up. Wayne Reynolds is doing an original piece for the cover of this book.
How big is going to be ? Who are the authors ? Is Wayne doing the cov...aw, beaten to a punch by EM ;)
I'm sold on the 'additional advanced rules'. Yummy.
Masika wrote:
I wonder if this will be the art for the cover. It is the pic on the Gamemastery treasure chest.No. It is a mock-up. Wayne Reynolds is doing an original piece for the cover of this book.
Cool.
I would have been happy with this cover as well. I like that pic.
How big is going to be ? Who are the authors ?
320 pages; written by multiple Paizo staffers and contributors—you'll see a lot of familiar names.
Holy flumph Batman, that's 40 pages more than the DMGII !!! Can't wait.
And I hope that Pett and Logue will do a chapter on 'How to DM for kids: Plush Mountain Massacre done easy'.
Its due in 2010, thats about 8 months form now, plenty of time to budget and save for it.
pre-ordered, looks very interesting now can't really wait to get my hands on it.
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There is so much listed there that looks to be almost essential for a game, or at leat make a GM's job easier.
I wonder if the converting from other systems will include a how to for 3.5 and 3.0 stuff like classes and races.
I'm assuming this will be part of any PFRPG subscription.
OK, since the book is apparently in planning phase, here's what I want:
- a chapter on law in D&D. Rules for legal systems would be awesome,
- some sort of magic item purchasing system, to avoid the usual 'magic shop' blues, - chase rules. Yes, it's listed in product description. Chase rules. CHASE RULES !!! - some kind of quick and dirty mass combat system maybe ? - more 'Ask a Pro'. The series is stellar so far ! - the harlot table and 'a night in soft company' price list. Please. I can't count how many times I was asked 'how much does a night with 2 sexy halflings cost ?', - Chase rules. - Some chapter on long distance travel listing all the options with their speeds ? Yes I know the basic rules have that, but perhaps being able to compare shadow walk, air walk, overland flight etc in one place would be swell
The summary page for this product is better than the entire DMG II. I can't wait to get it!
By all means post topic requests to this thread, as there is still time to influence the contents of the book (I'll finish the outline in about two weeks, but even after that there will be time to squeeze things in).
OK, since the book is apparently in planning phase, here's what I want:
A lot of this stuff is definitely in the book. I know Jason is really interested in doing something with mass combat, so maybe I can press him into putting something together.
I dunno about whore tables. I think to be more inclusive we'd have to include things like charming catamite and desperate addict. And I think it would piss off as many people as it would impress. Not sure.
The long distance travel breakdowns... that's a VERY interesting idea.
I promise there will be chase rules.
The content of this book looks incredible ! If there's anything I would add, it would be a section ' how to deal with a X player '. For example, how to deal with a new player, a hack and slash player, rule maniac player, etc. A few tips from the pro's could help me deal with the different type of player's I encounter. Maybe a few house rule suggestion for each of those type of player's.
Anyway, it's just a suggestion that crossed my mind.
By all means post topic requests to this thread, as there is still time to influence the contents of the book (I'll finish the outline in about two weeks, but even after that there will be time to squeeze things in).
As far as the designing a campaign world from scratch I'd like to make a recommendation to add to that section. If you haven't seen the rules for Dawn of Worlds, the free world creation game, I'd suggest taking a look. I'd love to see something presented along those lines to provide a way to help get the players involved in world creating and story sharing, easing design for the GM yet providing a fun way to do it. One thought I have is that it could be presented as a way to give epic characters more of a challenge in game, while still being stand alone rules, as they become the gods like in nature, allowing the players to help design their next campaign world with the GM. I like the idea that previously played epic or high level characters becoming the gods of the next campaign world.
A lot of this stuff is definitely in the book. I know Jason is really interested in doing something with mass combat, so maybe I can press him into putting something together.
I promise there will be chase rules.
YES!
Something I'd like to see is a d20/Pathfinder version of the LifePath character building options seen on some Fuzion-based games (Artesia foremost).
While it looks like a bunch of tables at first sight, it actually offers a great way to create colorful PCs for uninspirated gamers (or rookies), teaching in the meanwhile some basic features of the setting.
Should be 2 for 1 deal as far as I'm concerned. ^_^
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..................... I am actually a little ashamed of myself right now.
More than 100 Stat blocks, eh? OK, that alone is good enough for me, but the rest sounds like sweet, sweet reading (and useful game reference). As for suggestions, sure, just be sure to hit that 100 stat block promise, OK? ;-)
-DM Jeff
This looks good.
May I suggest in the 'world building' section, an essay on integrating 3PP material into a homebrew? One of the things I loved about the Stargate RPG was suggestions on how to incorporate Nyambe and Seventh Sea stuff into the Stargate RPG, for example.
Oooh things I'd like to see included.....so many in my head....can't formulate them into coherant thoughts...
1. Guilds, affiliations, trade consortiums, Bardic colleges. In particular what type of groups exist in Golaria. How to create one? What benefits, and problems when you are in one?
2. Building of shops (magic, blacksmith, alchemy), or creation of trade routes. What are the costs of setting one up, maintaining? 3. Mass combat rules....YES PLEASE!!
Can't wait to see what others would like to see.
Segallion
This is the exact sort of product I was hoping for. I think I'm more excited about this than the RPG Hardcoverf (and I'm pretty excited about that)!!
And I hope that Pett and Logue will do a chapter on 'How to DM for kids: Plush Mountain Massacre done easy'.
I strongly second this one: being a RPG old-timer (may be not the only one out there on the boards I suspect ;-)), my gamers regularly ask me for an initiation game for some of their 7-8 years old kids (my daughter is only 2+ - she will wait a little bit more for Mr. Logue's wonderful adventures).
Any recommendations (and why not a 3-4 pages scenario as a dowloadable bonus pdf ?) whould be greatly appretiated. I have read exchanges about this on the boards sometimes, but your input - O Paizo Mogols - would be most welcome!
Quote:
And I hope that Pett and Logue will do a chapter on 'How to DM for kids: Plush Mountain Massacre done easy'.
I strongly second this one: being a RPG old-timer (may be not the only one out there on the boards I suspect ;-)), my gamers regularly ask me for an initiation game for some of their 7-8 years old kids (my daughter is only 2+ - she will wait a little bit more for Mr. Logue's wonderful adventures).
Any recommendations (and why not a 3-4 pages scenario as a dowloadable bonus pdf ?) whould be greatly appretiated. I have read exchanges about this on the boards sometimes, but your input - O Paizo Mogols - would be most welcome!
Great topic. Is there an existing thread regarding kids and RP? I run a simple campaign for my kids and their friends and they have a great time. I would love to compare notes.
More than 100 Stat blocks, eh? OK, that alone is good enough for me, but the rest sounds like sweet, sweet reading (and useful game reference). As for suggestions, sure, just be sure to hit that 100 stat block promise, OK? ;-)
-DM Jeff
I'm also excited about this book, but too be honest, I don't need 100 NPC stat blocks. I think that 1) this would take away too many pages that could possibly better be used 2) there are NPC-generator outthere that can do this for you. This is not to say, that there should be no statblocks for NPCs, but perhaps cut the number in (perhaps) half. The freed-up pages could be used for stronghold-rules, UA-like rules and options, traits, or expanded envirnmental rules including rules for adventuring on different planes or something like that.
OK, since the book is apparently in planning phase, here's what I want:
- some sort of magic item purchasing system, to avoid the usual 'magic shop' blues,
Very interesting. I've been thinking about this recently. The idea of a 'magic shop' seems unpalatable to me. I mean, how long could, 'Encanters R US' stay open and not be raided, robbed, destroyed and or obliterated by every powerful NPC/monster in a 500 mile radius?
In my mind, aside from treasure or buying a magic item from another NPC, it seems reasonable that each new magic item would have to be commissioned from a wizard/sorcerer, etc.
Sorry, I am new to these forums, and probably off-topic here. Anyone know of a thread that already discusses this topic?
- chase rules. Yes, it's listed in product description. Chase rules. CHASE RULES !!!
I love the chase mechanic in Edge of Anarchy. Also, the harrow Deck rules are fantastic, they should so be in this.....
This is not to say, that there should be no statblocks for NPCs, but perhaps cut the number in (perhaps) half. The freed-up pages could be used for stronghold-rules, UA-like rules and options, traits, or expanded envirnmental rules including rules for adventuring on different planes or something like that.
YES. Emphasis mine.
How about two books? The Gamemastery Guide could be 320 WITHOUT NPC statblocks. And the second book could be 320 pages of nothing but NPC statblocks.
I am a big fan of this book. :) I like NPC stat blocks, chase rules, and would throw my voice behind the movement for mass combat rules.
How about additional class tradeoffs (as we've seen in the Campaign Setting)? Those are neat, and allow further customization of a class.
I think this would be an opportunity to add in a lot of the great suggestions found on the boards that didn't exactly fit the final ruleset parameters as optional rules (a la Unearthed Arcana).
But it does have 'NPC favour' tables. I guess they include sexual favours, yes?
Kill an ogre - lapdance by mayor's daughter (we all know mayors' daughters are always easy)
Defeat evil necromancer terrorising forest with undead bunny rabbits and other previously cute critters - threesome with two nymphs
And so on. We really need guidelines for that sort of thing.
We have treasure tables, we should know when a kiss is appropriate, and when a hero can expect to get some play. That's one of the reasons adventurers become adventurers, after all. It's all about money, alcohol and fooling around!
Is is that just me and the people I play with.
I think some suggestion on improvised use on the environment would be helpful for GMs, such as collapsing a pillar onto a opponent.
As an example, I had a PC knocked into the fish slurry in COTCT: Edge of Anarchy. I quickly came up with a save DC for him to avoid being sickened for one round.
Likewise, a table giving skill check DCs a CR rating might be useful for setting up skill based challenges (if this has not made it into the basic rules).
How about two books? The Gamemastery Guide could be 320 WITHOUT NPC statblocks. And the second book could be 320 pages of nothing but NPC statblocks.
Ah, yes that would be something! The statblock book that is.
Here's my wishlist, for starters:
Spoiler:
Alchemist Alchemist, Master Assassin Assassin, Church Assassin, Master Assassin, Spellsword Assassin Monk Bard Bard, Master Cityguard Cityguard Sergeant Cityguard Captain Cityguard Wizard Cleric, Archpriest Cleric, Highpriest Craftsman Craftsman, Master Cultist Druid Druid, Arch Druid, Dark Duelist Duelist Master Elf, Forester Elf, Veteran Elf, Master Bard Horse Tribesman Knight Mercenary Mercenary Captain Merchant Merchant Lord Monk Initiate Monk Noble Noble Lord/Lady Orc Orc, Shaman Orc, Warrior Orc, Warlord Paladin Knight Paladin Lord Pirate Pirate Captain Pirate Captain, Ghost Ranger Sage Sailor Sailor, Sea Captain Shadow Monk Shaman Soldier, Infantryman Soldier, Cavalryman Soldier, Army Scout Soldier, Combat Medic Soldier, Marine Soldier, Temple Knight Soldier, Warlord Sorcerer Sorcerer, Master Spellthief Spellthief, Master Spy Spymaster Swordmage Swordmage Master Thief, Burglar Thief, Guild Thief Thief, Turf Boss Thief, Guildmaster Thug Valet/Handmaiden Wench Warlock/Witch Wizard, Apprentice Wizard, Binder Wizard, Dragon Mage Wizard, Loremaster Wizard, Archmage Wizard, Army Wizard, Thieves’ Guild Alchemist Wizard, Shadow Mage
Note that I tag npcs from role, not necessarily class. So a 'binder' would be a level 11+ conjurer in a core game.
The content of this book looks incredible ! If there's anything I would add, it would be a section ' how to deal with a X player '. For example, how to deal with a new player, a hack and slash player, rule maniac player, etc. A few tips from the pro's could help me deal with the different type of player's I encounter. Maybe a few house rule suggestion for each of those type of player's.
That's in the outline for sure.
I think we might hold off on that type of thing for a more player-focused book.
I love the old 'Central Casting' books, though, which I think pulled this off best.
I'd like to see 'Ye Old Magic Shoppe' concepts addressed.
James has said that the players ability to shop and buy better gear is a basic assumption in any Paizo AP. That is, you have to let players sell magic gear and buy the stuff that they want and need. Or, tailor their treasure exactly.
But usually the dreaded Magic Item Shop makes me cringe because it shatters my own suspension of disbelief, even as the GM. I deal with it as best I can.
But rather complaining about it, Erik Mona, I'd love to see some insight on how to handle 'shopping for magic gear' in a way that feels smart and looks good.
My suggestion.
We may end up trimming some of these if we need to.
golem101 wrote:
I think we might hold off on that type of thing for a more player-focused book.
I love the old 'Central Casting' books, though, which I think pulled this off best.
Yup, maybe it's more fitting for a future 'PlayerMastery Guide'. ;)
Still, mass combat, expanded environmental, stronghold building and management, chase, research, mystery and investigations rules... a big boat full of Paizo-style gaming goodness!
OK.
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I'd like to see 'Ye Old Magic Shoppe' concepts addressed.
James has said that the players ability to shop and buy better gear is a basic assumption in any Paizo AP. That is, you have to let players sell magic gear and buy the stuff that they want and need. Or, tailor their treasure exactly.But usually the dreaded Magic Item Shop makes me cringe because it shatters my own suspension of disbelief, even as the GM. I deal with it as best I can. But rather complaining about it, Erik Mona, I'd love to see some insight on how to handle 'shopping for magic gear' in a way that feels smart and looks good. My suggestion.
Very good suggestion, Watcher.
+1Not that a DM needs to be given the right to deal with magic stuff in his campaign as he wishes, but reading the opinions of some respected designers (or fellow DMs) might comfort him in his ruling on that matter or moderate it somewhat.
Edit : The 'OK' of the monoculus above me seems to be a good omen. :)
Edit : The 'OK' of the monoculus above me seems to be a good omen. :)
Indeed! :D
And, from a certain perspective its not a hard topic. If you want to, you can boil it all down to 'are you going to let them buy stuff or not?'
So yeah- you can reduce it down a yes or no question, for sure.
Its just that there's a lot painstaking detail in many campaign settings, and trying to wrap my head around this image of a little old man in a shop with a handful of +1 swords.. Well, it always makes me cringe. I'm an old grognard from 1st Edition, and 'the Magic Item Shoppe' is a legacy where I say that the good old days weren't always great.
Are magic items for sale always salvage? Are they always custom works (and if so, shouldn't that make them inconvenient to acquire mid-adventure)? Does some mage just make Handy Haversacks to supplement his retirement?
Lol
Again, it's easy to just let players buy and sell stuff without thinking about it. What I'm proposing is how you do that and make it fit in your campaign world in a cool way. That's a GameMastery topic I'd love to see a few paragraphs about.
Ah well time to sell a kidney.
Hey I need a kidney, maybe we could work something out?
Left or right? I only need a right kidney, symmetry you know!
Can you put something in there about creating a sandbox-style game? And please feel free to use existing Paizo adventures to build it.
I'd also like a summary chart that lists (up to the date of publication) all the Paizo adventures (modules and adventure paths) and what type they are (wilderness, dungeon crawl, city, mixed, etc.) and what levels they are for (again, for plug-and-play or one-shot purposes).
Of course, for this last suggestion, a living document that appears on the Paizo website would be fine too. :)
To be clear, you are buying an electronic form that you must then print out, not a set of 'playing cards' with the spell information on them?
Yes
-- david
Papa.DRB To be clear, you are buying an electronic form that you must then print out, not a set of 'playing cards' with the spell information on them?
I haven't gone back to look at the other card sets, but I hope this isn't the new format. (And if so, I'm glad I got mine before the switch).
Am I missing something with this set?
Your older spell cards were nice because there were 6 spells per page on a very art-lite/ printer frendly format.
The wizard set I just downloaded is art heavy (detailed border on EVERY card) and it will just consume nk cartridges...and now you get one spell per page...
WHY????
How is this any better than having the PFRPG book?
If I am missing something and this is usable like the other sets (6 per page) PLEASE expalin to me what I'm missing.
Otherwise, in my opinion, this was a big letdown...
I haven't gone back to look at the other card sets, but I hope this isn't the new format. (And if so, I'm glad I got mine before the switch).
Am I missing something with this set?
Your older spell cards were nice because there were 6 spells per page on a very art-lite/ printer frendly format.
The wizard set I just downloaded is art heavy (detailed border on EVERY card) and it will just consume nk cartridges...and now you get one spell per page...
WHY????
How is this any better than having the PFRPG book?
If I am missing something and this is usable like the other sets (6 per page) PLEASE expalin to me what I'm missing.
Otherwise, in my opinion, this was a big letdown...
I have heard the complaints and I WILL BE releasing an updated version with 6 cards to the page. We MAY do a blank card version without the border art if there is a large demand for it. So I hope you forgive up for this oversight. Thanks for your support.
gigglestick wrote:
I haven't gone back to look at the other card sets, but I hope this isn't the new format. (And if so, I'm glad I got mine before the switch).
Am I missing something with this set?
Ultimate Spell Decks Pathfinder Free Download Torrent Download
Your older spell cards were nice because there were 6 spells per page on a very art-lite/ printer frendly format.
The wizard set I just downloaded is art heavy (detailed border on EVERY card) and it will just consume nk cartridges...and now you get one spell per page...
WHY????
How is this any better than having the PFRPG book?
If I am missing something and this is usable like the other sets (6 per page) PLEASE expalin to me what I'm missing.
Otherwise, in my opinion, this was a big letdown...
I have heard the complaints and I WILL BE releasing an updated version with 6 cards to the page. We MAY do a blank card version without the border art if there is a large demand for it. So I hope you forgive up for this oversight. Thanks for your support.
Well, then, thank the gods for that.
If we get this in the old format, it would instantly become a 5 star value again.
Thanks.
(But in the meantime, how do you see the prenet version being used? As it stands, it looks like I would have a bunch of 8 1/3 x 11 pages with one spell each...)
How is this any better than having the PFRPG book?
If I am missing something and this is usable like the other sets (6 per page) PLEASE expalin to me what I'm missing.
Otherwise, in my opinion, this was a big letdown...
Here is a little help that Donna Fitch used that you might find very helpful:
I was so relieved to find these cards. They contain all the spells in the Pathfinder core book, one spell per page. At first I was unsure about how to print them out, but a little experimentation solved that. The one spell per page arrangement allows for maximum flexibility. Simply set your printer to the desired number of cards per page. I started with 9 per sheet, printing on card stock, but the letters were rather tiny. Younger eyes than mine might find them acceptable. I settled on 4 per sheet, which almost exactly fit to pre-scored postcard stock (there's a little overlap when they're torn apart, but that's okay).
I hope this helps!
Not to mention that with single spells per page you can print only the spells you want. For example, if I have a Sorcerer and only need the spells on P.8, 15, 20, and 22 you can set your printer to just print those pages, set it to print 4 pages per sheet, and there you have all your spells on one sheet. With the 6 spells per page format I'd often have to print a sheet with spells I don't need at the time just to get the one or two spells I did need. I'm actually happier with the new format than with the old.
Cool :-)
Kudos to Louis Porter Jr. Design it's rare to see that someone actually responds to gamer complaints and more rare to see that the creator actually responds to the complaint with a fitting solution. or even is willing to discuss it. i guess that's one of the main reasons i like products sold on this site, besides the exceptional good quality of all their products. i'm just going to buy this big 400 page ink eating thing becasue of that. Oh and because i like big documents with lots of stuff in it.
yeah i know.. i'm weird... but i guess LPJ doesn't mind, paizo doesn't mind, my gamers definetly don't mind, my wife minds, but i don't listen to her (when its about gaming). so.... euhm... lets see those spells.
I was going to complain about the one per page also, until I read Louis' suggestion to print multiple per page (I didn't know you could do that!). Now for the wizard in my group, I can print 4/page and just give him the sheets that he needs.
This is really cool! Thanks for the one per page.
-- david
Papa.DRB
I was going to complain about the one per page also, until I read Louis' suggestion to print multiple per page (I didn't know you could do that!). Now for the wizard in my group, I can print 4/page and just give him the sheets that he needs.
Ultimate Spell Decks Pathfinder Free Download Torrent 2017
This is really cool! Thanks for the one per page.
-- david
Papa.DRB
Not a problem. Thanks for the support!
Have these been kept up to date with Erratas and Advanced Players Guide?
Have these been kept up to date with Erratas and Advanced Players Guide?
No they have not updated the errata, I have been focused on the release of NeoExodus: A House Divided, but we do have a Ultimate Spell Decks for all the Advanced Player's Guide available here.
Dragnmoon wrote:
Have these been kept up to date with Erratas and Advanced Players Guide? ![]()
Are you planning on adding the Advanced Players guide spells to these? Or are you going to keep the a seperate product?
Are you planning on adding the Advanced Players guide spells to these? Or are you going to keep the a seperate product?
Most likely separate, but you can purchase all the spell decks in a huge bundle via RPGNow.com.
Dragnmoon wrote:
Are you planning on adding the Advanced Players guide spells to these? Or are you going to keep the a seperate product?Most likely separate, but you can purchase all the spell decks in a huge bundle via RPGNow.com.
How do I get notification when and if they are updated for errata?
How do I get notification when and if they are updated for errata?
You 'should' receive notification from what ever site you purchased at when we do updates.
The only thing i would like chagned, is for the ultimate spell collection to treat the APG classes like the core classes with regard to spell reprints.
For example, there is no Cure Light Wounds in the inquisitor section, I'd have to print an additional page of cleric to get that spell, same goes for any other spells that overlap with APG classes.
The only thing i would like chagned, is for the ultimate spell collection to treat the APG classes like the core classes with regard to spell reprints.
For example, there is no Cure Light Wounds in the inquisitor section, I'd have to print an additional page of cleric to get that spell, same goes for any other spells that overlap with APG classes.
I will see what I can do about that.
Spahrep wrote:
The only thing i would like chagned, is for the ultimate spell collection to treat the APG classes like the core classes with regard to spell reprints.
For example, there is no Cure Light Wounds in the inquisitor section, I'd have to print an additional page of cleric to get that spell, same goes for any other spells that overlap with APG classes.
I will see what I can do about that.
I am interested in purchasing these, but I will wait to see if this can get fixed beforehand.
These would be very useful, as I DM a Runelords game for 7 PC's, and it would help speed combat up for me...who can remember all the little details of spells and effects!! I barely remember what I had for breakfast today!
Consider me very interested in these...the bundle sounds good, too.
LMPjr007 wrote:
I am interested in purchasing these, but I will wait to see if this can get fixed beforehand.
These would be very useful, as I DM a Runelords game for 7 PC's, and it would help speed combat up for me...who can remember all the little details of spells and effects!! I barely remember what I had for breakfast today!
Consider me very interested in these...the bundle sounds good, too.
People have been asking for this and I have been putting it off for otther work. Might have to look into this a little more...
Then I'm there! Thanks for listening to your customers. That means more than you know...
Then I'm there! Thanks for listening to your customers. That means more than you know...
OK good news It looks like we will be releasing the Alchemist and Summoner Spell Decks this week. Enjoy!
Is there anywhere I can see a preview of what it looks like?
Is there anywhere I can see a preview of what it looks like?
Sure go right here and click on any of the links and you will be able to see sample cards in the deck. Hope this helps!
What I wanna know- is why can't Paizo just publish spell decks so that we dont have to print them ourselves. Like...they made item decks and crit/fumble decks and so on...? You guys get discounts on ink/card stock and so on because you do it in bulk and you would profit largely from this, and we would get nice, shiny, professionally done cards with clear full length spell descriptions on one side; Spell Name, level, and which classes can cast it- on the other. Divide them up by school and sell them for 10-12$ each. I would buy all of them!
In fact- you could even release a collector's edition box set with a free binder w/ card holder pages that is designed and decorated to look like a wizard's grimoire! And everyone who preorders a collector box gets their name embossed in gold lettering on the cover. That would be AWESOME! I would totally pay extra for that.
I'm interested in these decks but can't find a preview of what the actual cards look like. The link given above no longer previews any of the cards.
beholder87 wrote:
Is there anywhere I can see a preview of what it looks like?Sure go right here and click on any of the links and you will be able to see sample cards in the deck. Hope this helps!
It looks like the card previews may have been removed. Are they posted anywhere else?
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